Last night’s rite saw Outer Wilds and Disco Elysium purify up, nabbing 3 prizes each. Despite a record-breaking 11 nominations for Death Stranding, a AAA pretension didn’t conduct to explain any awards.
Outer Wilds won best game, along with best pattern and strange property, while Disco Elysium picked adult tip prizes in a categories for entrance game, song and narrative.
Both titles faced some critical competition, grouped opposite big-hitters like Luigi’s Mansion 3 and Sekiro: Shadows Die Twice. But a indies’ success shows that BAFTA electorate still adore a narrative-driven diversion with clever undercurrents of weird.
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In Outer Wilds, we play an wanderer in a unfamiliar universe, who is forced to live a same 22 mins over and over again until they figure out what a heck is going on.
And in Disco Elysium, a actor takes on a purpose of an amnesiac investigator in a paranormal world, who uses a array of difficult discourse mechanics to try and investigate.
The large wins for a above titles meant some other games had to skip out on removing any prizes. Death Stranding, a entrance plan from Kojima Productions, didn’t net any wins, though Kojima himself was named as a BAFTA fellow.
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Remedy Entertainment’s diversion Control had also been nominated for 11 prizes, though usually came divided with an endowment for Performer in a Supporting Role, that was won by Martti Suosalo.
The endowment for Best British Game went to sci-fi thriller Observation and Best Family Game went to a ever-popular Untitled Goose Game.
As a BAFTA diversion rite had to be conducted underneath a stream lockdown measures, teams were forced to give acceptance speeches remotely around video conference.
After removing a large win for Outer Wilds, Alex Beachum, artistic lead during Mobius Digital, pronounced on video: “We’ve been operative on this plan for a prolonged time, so this unequivocally means a lot to us. Thanks so most for being curious.”